Maybe an interesting comparison could be smalluxGPU, since it has both cpu only and cpu-opencl enabled, so you can compare performance on cpu with both ways with getting similar results, although in raytracing.
> ------------ Původní zpráva ------------ > Od: Matt Ebb <m...@mke3.net> > Předmět: Re: [Bf-committers] Proposal: Blender OpenCL compositor > Datum: 15.1.2011 08:19:25 > ---------------------------------------- > Thanks, Jeroen. > > On Sat, Jan 15, 2011 at 6:04 PM, Jeroen Bakker <j.bak...@atmind.nl> wrote: > Farms > > are already being migrated to OpenCL farms. As they are cheaper in > > hardware costs. > > > > BTW. renderfarm.fi should be capable of running OpenCL as this is > > proposal is implemented! > > While I can believe that there will be dedicated online farms set up > for this sort of thing I was more referring to farms in animation > studios, most of which are not designed around GPU power - now, and > nor probably for a while in the future. Even imagining if in the > future blender uses openCL heavily, if a studio has not designed a > farm specifically for blender (which is quite rare), CPU performance > will continue to be very important. I'm curious how openCL translates > to CPU multiprocessing performance, especially in comparison with > using something like blender's existing pthread wrapper. > > cheers, > > Matt > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers