That's great, hope that officials will review and apply this patch to the main tree.
On 24 January 2011 04:26, Andrew Hunter <and...@aehunter.net> wrote: > Hey Troy, > > On Sun, Jan 23, 2011 at 9:53 PM, Troy Sobotka <troy.sobo...@gmail.com> wrote: >> Summary: This patch provides an audience specific minor modification >> to the user interface. For most audiences familiar with frame rates, >> Blender's representation can be potentially confusing. This patch >> provides seven default presets and hides the complexity of the >> fps_base and fps values in the default view. The advanced settings are >> quickly exposed when one selects a Custom preset value. The entire >> patch is implemented at the UI layer, and as such, it does not alter >> any default Blender behavior. The default frame rates provided are >> 23.98, 24, 25, 29.97, 30, 50, 59.94, and 60. They are also now easily >> extensible simply by adding a preset to the scripts/presets/framerate >> directory. > [...] > > Tested and works as expected. > > Cheers, > > Andrew > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers