Hi all!
I was looking into gpu materials today and realized that shaders are actually in a numerical byte buffer instead of a string. Making the tool to convert between the two forms looks trivial, however I wouldn't mind if it was available somewhere. Is there some utility in the source tree that allows conversion or do i have to write one? _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers