Hi, on GameKit2: >- Terry Wallwork added Blender Gamekit2 now entirely in wiki: > http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2
Those are great news. I have a question though. Is it valid to do some errata or the idea is to keep it a straight copy of the book? E.g. the link for the FTBlender app is no longer valid. That means users are pretty much on their own on figuring out how to create a bitmap font for BGE [1]. Maybe the real problem is that we have no official Blender.org page hosting FTBlender, but still if we had/create one would be good to update the link? E.g.2.: Shared and ObColor options of TexFace were already obsolete when the book was released [2]. AFAIK they don't affect the render in any way. So I'm not talking about updating the book to Blender 2.5x, but instead to make amends to its original content to keep it a valid reference for 2.49. Those are examples I knew by heart, but there are probably others. It would be also interesting to see part of it adapted to the official wiki (BGE Logic Bricks page has more than half of the items missing/not written). But I guess nothing never stopped anyone for doing that :) Anyhoo just some kind remark on the current status of the BGE official documentation. Sincerely thanks a lot for the work here. I'm pretty sure it will help a lot of people. I love the GameKit2 and will certainly spread this link a lot. -- Dalai [1] - http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#Bitmap_Text [2] - http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2/13.Reference#UV_Texturing 2011/2/6 Ton Roosendaal <t...@blender.org> > > Hi all, > > Here's a summary of today's meeting: > > 0) General notes > > - Terry Wallwork added Blender Gamekit2 now entirely in wiki: > http://wiki.blender.org/index.php/Doc:2.4/Books/GameKit_2 > > - the server with svn and FusionForge (trackers) is having hardware > troubles. It's being monitored full time, and if problems persist it > will be moved to new system. > > - Luca Bonavita is working on the wiki migration to a dedicated > server, new install and css and skin updates together with Francesco > Siddi. Expectation is that it goes live in a week. > > 1) Blender 2.5x proceedings > > - Sergey Sharybin notices that usage of symmetric brush and "crazy > space" sculpting (on deformed meshes) still has issues. He'll work on > it. > > - The Python script registry discussion is still unresolved. > > - We have a couple of GPL conflicts in our code base (GPL 2, 2 or > later, and 3). Ton will contact the C code authors, Luca checks the > the addon scripts and fixes template: > https://svn.blender.org/svnroot/bf-extensions/contrib/dev-tools/gpl.py > > 2) Other projects, branches > > - No branches news! > > - A long discussion went on about fundraiser models, based on doubts > expressed that money is given out personally to developers, without > any guarantee it will end up with something. Ton will consult other OS > foundations if there's experience and policies for this. > For as now, BF prefers to have community driven bounty systems > organized independently, and involve volunteering or paid developers > on equal basis. > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers