Hi Bretch :) Thanks a lot! this certainly explain everything ;) I need to store several different values, I need a float[3] for accumulating neighbours positions, an int to store neighbours amount and more advanced relaxation algorithm may need to store aditional information like face area, angles , springs and stuff like that so as a solution I will create a new structure with those fields and use the (void *)tmp.p to store and retrieve them all.
Cheers Raul > Hi, > > On Thu, Feb 10, 2011 at 5:40 PM, <ra...@info.upr.edu.cu> wrote: >> float *vert= (float *)MEM_callocN(3*me->totverts*sizeof(float ), >> "vertsmooth"); >> eve= em->verts.first; >> int counter = 0; >> while(eve) { >> if(eve->f & SELECT) { >> (eve->tmp).p = &vert[counter]; >> (eve->tmp).fp = 0.f; > > Don't set fp to 0.f, since tmp is a union this also affects p. You can > one of the two, but not both at the same time. > > Brecht. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers