Hi, On Thu, Feb 17, 2011 at 12:06 PM, Matt Ebb <m...@mke3.net> wrote: > On Thursday, February 17, 2011, Daniel Salazar - 3Developer.com > <zan...@gmail.com> wrote: >> It makes perfect sense if you know how it works > > it doesn't make perfect sense and it never did in 2.4 either. The > reason for this is that it's impossible to make a ui for this that is > clear, usable and understandable because the internal system that it's > supposed to be representing doesn't make sense. The current material > node system is a dysfunctional mess and no amount of button > rearranging is going to fix that or make it any easier to understand. > > Better to keep it how it was and at least retain some semblance of > organisation and work on fixing the problem where it should be fixed > rather than continuing to change things around for no clear > improvement when things are supposed to be stabilised.
I also would prefer to change it back. It's a tradeoff, making things better organized for typical usage, or making it better to suit a node system that already has design issues. We can disagree about what's more important, but I consciously made this design decision when adding the panels. Brecht. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers