On Sat, 19 Feb 2011 00:57:39 +0200, Michael Fox <mfoxd...@gmail.com> wrote:
> i don't like how size is now being used as ui tend to use "size deflect" > with some random size which means if i increase the size, hence the > radius then the particles will float above the collision object. I've used size deflect in pretty much all my fluid tests and using particle size to influence the interaction radius too only seems natural to me. Perhaps I didn't make it clear enough that the idea is not to have interaction radius = particle size, but that the size defines a sensible radius so that enough neighbors are included in the calculations (for example 4 * size). So I don't quite get how this would make the particles float above the surface.. but can you please explain your work flow a bit more so I can understand the problem? On Sat, 19 Feb 2011 01:11:28 +0200, Carsten Wartmann <c...@blenderbuch.de> wrote: > BTW: Is there a documentation in one place for all the new particles? > Even in your blog it is hard to keep track. Yes the existing documentation is quite outdated. Once I get these changes ready I'll make a proper tutorial or perhaps even a couple on how to use the fluids in different cases, so that will hopefully help to get you started. >> And yes I do know that this will break old simulations, and that you >> book >> writers have to do some pages all over again, but my sincere intention >> is >> a better user experience with the particle fluids, so please forgive me. > > See above ;-) Beside us writers I don't think there is much use of them > at the moment beside self contained demos and some effects, so I think > it is acceptable to break some old simulations. This is very nice to hear :) And yes like Raul said surfacing is being worked on by him and Stephen, so hopefully we'll have some really usable fluid particles before the 2.6 is out! :) janne _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers