Hi, The way it works now in Blender is just ancient convoluted history. My idea would be to postpone such changes and do this together with a decent redesign & makeover of the internal shader/light/texture system.
It's also about focus... let's try to get blender out of beta for 2.5 targets first. We're close, so the sooner a project for new shaders can start. :) -Ton- ------------------------------------------------------------------------ Ton Roosendaal Blender Foundation t...@blender.org www.blender.org Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands On 26 Feb, 2011, at 22:56, Daniel Salazar - 3Developer.com wrote: > I asked around and apparently white is usually the peak and black the > hole in other software.. so from an integration perspective you are > right > > Daniel Salazar > www.3developer.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers