My comments to your sections, as i see it: + (Change) - "Size" parameter name to "Tiling": Could be usefull, since size is inverted anyway. Meaning the texture is scaled by 0.5 if size is 2.
+ (Add) - Rotation controls on the Mapping parameters: Don't think that this would be necessary. You can always map to an object/empty. This allows easy control over the rotation scaling and translation. + (Add) - Parameters for Sampling/Blur in Procedural maps: Don't see the need for them. If you have problems with moire effects, you could always adjust the antialiasing settings for the renderer or add focus blur with composite nodes. Then you have sharp lines in the front and no moire in the back. + (Add) - Soft Limit to some parameters: Could be useful but don't know about blenders internal limitations in this cases. But so far i had never an issue with this settings. It are usually much lower for good results. Am 11.03.2011 04:35, schrieb ertuqueque: > (I just suscribed to the mailing list so moderators don't need to review my > previous message). > > Hi, to keep it short, I've condensed several mapping and soft limits > suggestions and changes in the document below... > > http://www.tuqueque.org/documents/Suggestions.pdf > > I use Blender a lot for production work and this simple changes I propose, > would be incredibly helpful not only for me but all Blender users I think > > I'd like to have some feedback from devs. > Greets. > Robin "tuqueque" MarĂn. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers