Hello there, the code is read, up and running here. I sent it to the tracker because it will make easy for review (I'm going to ask to Benoit to take a look at the BGE changes, but it would be nice if someone could take a quick look at the Blender part as well - Brecht do you think you could take a look at it?). [1]
If someone wants to test it I made builds for the three main plataforms [2], [3], [4]. I didn't address backward compatibility, so I still would like to hear what is the best solution. I don't think an automatic conversion is a good idea (it would affect rendering, and split materials will likely get messy). So still looking for help into find the best alternative here. Are there bugs? Likely (it's a big patch after all). But I've been chasing them over the week and believe it's all manageable. If you can help testing, please report them in the patch entry. And the one million dollar question is: "Can this be incorporated before Blender 2.57 release?" if there is no agreement by Sunday I will see if I wake up early to discuss that in the meeting. [1] - Tracker - http://projects.blender.org/tracker/index.php?func=detail&aid=26461&group_id=9&atid=127 [2] - Windows build - http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1754 [3] - Linux build - http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1751 [4[ - OSX build - http://www.graphicall.org/builds/builds/showbuild.php?action=show&id=1753 Thanks, Dalai -- www.dalaifelinto.com @dfelinto _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers