on top of that, remember issue on Durian with Hair. I did propose some
papers a while back and talked about it with Daniel who thought there were
good and as I recall not that hard to implement in the actual Blender
structure. (as far as for the phyiscs math stretch stuff :p )

From my Blender VFX whish list post :

> *This is not directly VFX related but as I understand, you had trouble
> with hair simulation on Sintel. I did talk about it with Daniel Genrich at
> the time, because I think he is the dynamics guru who could nailed this kind
> of thing. So I gave him a few papers to look at which he thoughts were very
> interesting and not very hard to implement, but as I recall it was too late
> to implement at that time and you guys didn’t have enough time to do it or
> even take the risk to test it. But I guess it is not too late for next
> projects.
> **When I was working on face tracking/recognition at Ubisoft, I met
> someone (Basile Audoly <http://www.lmm.jussieu.fr/~audoly/>) working on
> mathematically modeling the dynamics of hair. He gave us a demo which was
> very impressive. And if I’m not mistaking, he has been working for l’oréal
> research after that [image: :)]
> **His program was able to model curly, straight, dry, wet, growing,… hair,
> but also dynamic cutting, all those features model in his research. I have
> personally seen his demo, and I have never seen something so real, see by
> yourself with the video !
> **Here are the papers and videos :
> **Super-Helices for Predicting the Dynamics of Natural Hair*
>
>    - *video*  :
>    http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html
>
>
>    - *paper*  :
>    http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf
>
>
>    - *Predicting Natural Hair Shapes by Solving the Statics of Flexible
>    Rods*
>
>
>    - *paper*  :
>    
> http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf
>
>
>    - *publication*  :
>    http://www-evasion.imag.fr/Publications/2005/BAQLLC05/
>
>
>    - *video 1*  :
>    http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg
>
>
>    - *video 2*  :
>    http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg
>
>
>    - *Basile’s Website*  : http://www.lmm.jussieu.fr/~audoly/
>
>

if anyone is interested in that, could be cool no ?


F



2011/3/30 Bassam Kurdali <bkurd...@freefactory.org>

>
> >
> > SEQUENCER/COMPOSITOR:
> > - the ability to do GL preview renders from the sequencer. Among other
> > things, this would complete the toolset for using the VSE for previz
> > of multi camera scenes. IMHO, much nicer than the camera switching
> > with markers method.
> >
> Just a note that Chris Webber is writing currently an addon called
> 'OGLER' to do this; basically it provides a button that switches scenes,
> renders out OGL previews to temp. files , replaces (temporarily ) the
> scene strips in the sequencerer with movie strips to those files,
> renders the sequence out in open gl, and then cleans up after itself.
> End result should be exactly what Beorn (and I) wanted ;)
> Though it's an addon for use internally in the tube project, we'll be
> releasing it as soon as it's finished (the script, not the project).
> Cheers
> Bassam
>
> _______________________________________________
> Bf-committers mailing list
> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
____________________
François Tarlier
www.francois-tarlier.com
www.linkedin.com/in/francoistarlier
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