on top of that, remember issue on Durian with Hair. I did propose some papers a while back and talked about it with Daniel who thought there were good and as I recall not that hard to implement in the actual Blender structure. (as far as for the phyiscs math stretch stuff :p )
From my Blender VFX whish list post : > *This is not directly VFX related but as I understand, you had trouble > with hair simulation on Sintel. I did talk about it with Daniel Genrich at > the time, because I think he is the dynamics guru who could nailed this kind > of thing. So I gave him a few papers to look at which he thoughts were very > interesting and not very hard to implement, but as I recall it was too late > to implement at that time and you guys didn’t have enough time to do it or > even take the risk to test it. But I guess it is not too late for next > projects. > **When I was working on face tracking/recognition at Ubisoft, I met > someone (Basile Audoly <http://www.lmm.jussieu.fr/~audoly/>) working on > mathematically modeling the dynamics of hair. He gave us a demo which was > very impressive. And if I’m not mistaking, he has been working for l’oréal > research after that [image: :)] > **His program was able to model curly, straight, dry, wet, growing,… hair, > but also dynamic cutting, all those features model in his research. I have > personally seen his demo, and I have never seen something so real, see by > yourself with the video ! > **Here are the papers and videos : > **Super-Helices for Predicting the Dynamics of Natural Hair* > > - *video* : > http://www.lmm.jussieu.fr/~audoly/research/hair06/HairDVDVideoQT.html > > > - *paper* : > http://www.lmm.jussieu.fr/~audoly/research/hair06/BA_hair_siggraph06.pdf > > > - *Predicting Natural Hair Shapes by Solving the Statics of Flexible > Rods* > > > - *paper* : > > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/BertailsElectronicFinalEG.pdf > > > - *publication* : > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/ > > > - *video 1* : > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/astaticStrandEG05.mpg > > > - *video 2* : > http://www-evasion.imag.fr/Publications/2005/BAQLLC05/fullModellingEG05.mpg > > > - *Basile’s Website* : http://www.lmm.jussieu.fr/~audoly/ > > if anyone is interested in that, could be cool no ? F 2011/3/30 Bassam Kurdali <bkurd...@freefactory.org> > > > > > SEQUENCER/COMPOSITOR: > > - the ability to do GL preview renders from the sequencer. Among other > > things, this would complete the toolset for using the VSE for previz > > of multi camera scenes. IMHO, much nicer than the camera switching > > with markers method. > > > Just a note that Chris Webber is writing currently an addon called > 'OGLER' to do this; basically it provides a button that switches scenes, > renders out OGL previews to temp. files , replaces (temporarily ) the > scene strips in the sequencerer with movie strips to those files, > renders the sequence out in open gl, and then cleans up after itself. > End result should be exactly what Beorn (and I) wanted ;) > Though it's an addon for use internally in the tube project, we'll be > releasing it as soon as it's finished (the script, not the project). > Cheers > Bassam > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers