Okay, I understand it now - the diagram helps a lot. I'm in the process of
making the changes to my proposal.


On Wed, Apr 6, 2011 at 1:13 AM, Jonathan Williamson <
jonat...@montagestudio.org> wrote:

> Whoops! I forgot the attachment, here it is: http://db.tt/fIqXHov
>
> --
> Jonathan Williamson
>
> Instructor - http://www.blendercookie.com
> Personal Trainer - http://www.mavenseed.com
> Portfolio - http://www.jw3d.com
>
> On Tuesday, April 5, 2011 at 11:52 PM, Alice Li wrote:
> > Thanks Jonathan, I probably should have ran the slice tool by you as
> well.
> >
> > For the slice tool/guide strokes tool, I can see that it's a variation of
> > the paint strokes tool but I'm not sure I completely understand the
> > functionality. So the mesh that's created is generated around all the
> model
> > as in 360 degrees?
> >
> >
> >
> > On Wed, Apr 6, 2011 at 12:27 AM, Jonathan Williamson <
> > jonat...@montagestudio.org> wrote:
> >
> > > Hey Alice,
> > >
> > > I actually have a couple more suggestions for you in regards to the
> tool
> > > functionality.
> > >
> > >
> > > Pen Tool
> > > I feel it should not be restricted to only creating quads. Even as the
> > > topology snob that I am, occasionally it is necessary to use triangles.
> This
> > > is particularly true in lowpoly meshes where deformation is not a
> problem.
> > > When creating very lowpoly meshes it's almost essential to use
> triangles.
> > >
> > > Slice Tool
> > > The slice tool you have proposed is almost identical to the old knife
> tool,
> > > which while important, I don't feel makes sense to be part of this
> project.
> > > This is mostly because Joe Edgar as already implemented the beginnings
> of a
> > > very good knife tool alongside BMesh. It's my feeling that any retopo
> tools
> > > you develop should be designed to work with the future BMesh. Since Joe
> has
> > > already developed this I feel it would be overkill for this project.
> > >
> > > The Slice tool that I was actually referring to in my original
> suggestion
> > > was this one: http://3d-coat.com/uploads/pics/rtp_slices.gif
> > >
> > > What it does is allows you to quickly draw several guides across a
> tubular
> > > section of your mesh and automatically generate a encapsulating mesh
> that
> > > snaps to the surface.
> > >
> > > This method is very quick and powerful for retopo'ing anything from
> arms,
> > > legs, treebanchs and other tubular forms. Perhaps the tool should be
> renamed
> > > to Guide Strokes.
> > >
> > > Other than those couple things everything looks great for the
> > > functionality!
> > >
> > > --
> > > Jonathan Williamson
> > >
> > > Instructor - http://www.blendercookie.com
> > > Personal Trainer - http://www.mavenseed.com
> > > Portfolio - http://www.jw3d.com
> > >
> > > On Tuesday, April 5, 2011 at 11:00 PM, Alice Li wrote:
> > > > Hi,
> > > >
> > > > I've been working on my GSoC 2011 proposal for the last few days for
> > > adding
> > > > new retopology tools. If anyone could give me any kind of feed back
> > > before I
> > > > submit it I would really appreciate it, is it detailed enough?
> > > Feasibility?
> > > > Too long? Too short?? etc. A really big thanks to Jonathan
> Williamson,
> > > > Nicholas Bishop and LetterRip for their help these past couple of
> days.
> > > >
> > > > Link: http://wiki.blender.org/index.php/User:Lynseed
> > > >
> > > > Thanks in advance,
> > > > Alice
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