Pete I tough you where already working on the geometry node? What happened?

This is a disappointing way of measuring the development priorities.
Why not asking in a BlenderArtists poll if they prefer an "improved
DAG" or if they rather prefer a "Realistic Spit Simulator!" (insert
awesome promotional videos from other software packages). If this was
the way we steer development I'd just loose all hope in improving
workflows and tools for specialized communities like the growing VFX
community in Blender. Do a google search for "blender rotobezier" to
see how much real interest from VFX artists is there.

cheers

Daniel Salazar
3Developer.com

On Sun, Apr 10, 2011 at 4:48 PM, Tom M <letter...@gmail.com> wrote:
> Did a poll at blenderartists.org
>
> http://blenderartists.org/forum/showthread.php?214657-fast-automatic-retopologizing-or-better-masking-tool-for-the-compositor-foe-live-film
>
> So no need to reply on list as to preference - discussion and voting
> can take place there.
>
> LetterRip
>
> On Sun, Apr 10, 2011 at 12:45 PM, Tom M <letter...@gmail.com> wrote:
>> For the artists - this image will make more sense to them, then the
>> technical name of the process
>>
>> http://www-i8.informatik.rwth-aachen.de/typo3temp/pics/dc5508c320.png
>>
>> LetterRip
>>
>> On Sun, Apr 10, 2011 at 12:43 PM, Tom M <letter...@gmail.com> wrote:
>>> On Sun, Apr 10, 2011 at 12:17 PM, pete larabell <xgl.asyl...@gmail.com> 
>>> wrote:
>>>
>>>> Now, what I'd like to ask is:
>>>>
>>>> Given that it would probably not be best to try two additions at the
>>>> same time... which one is is more desired in blender first?
>>>
>>> More than 90% of Blender artists use the modeling tools, less than 1%
>>> currently use the compositor for doing masking and other tools for
>>> compositing of live action footage..
>>>
>>> So the user view would be pretty overwhelmingly for the 'mixed integer
>>> quadrangulator'  (although to them it would be called automatic
>>> retopology).
>>>
>>> LetterRip
>>>
>>
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