So can we take a look at camera view navigation? It's like playing a space flight simulator every time I press Shift F, I just want to position and orient my camera, not to deal with inertia and atmosphere entering angle! (feels like that at least) http://chrome.atari.com/lunarlander/
The flight mode panning (WASD keys) is of no use.. again calculating directions and inercia and keeping in mind how many presses I've done for each side so I can try and counter act when I want a stop! (which never works btw, the counter act seems to never be able to reach zero again) this could be a test for new NASA astronauts. Trackball is a "decent" tool for orienting the camera but it is about 10 times too sensitive, and somehow seems like it's going the wrong direction (inverted axis?) I have asked for simple game like controls in the past, you know those first person shooter controls? those are intuitive and precise but the answer was something like "naah fly simulator is cooler, we can fly like birds!", really that was an actual answer, supposedly for live recording the camera to keyframes. Also a lock camera to view option would be great so we can just move the camera like we move any other viewport am I the only one that doesn't get this? peace, Daniel Salazar 3Developer.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers