Hi Sergey Thank you for the patch. I now how to make a fresh build from svn under linux (using scons) but I'm not sure how to apply your patch. Can you upload somewhere the full patched sources or make a build?
cheers, Ronan /*Postprod 2D/3D* + 32 (0) 473 45 20 43 p...@ronanzeegers.com www.ronanzeegers.com / Le 2/05/2011 14:54, Sergey I. Sharybin a écrit : > Hi everybody! > > I've created this small patch to be able to sculpt on subdivided mesh > again. Main changes: > - Constructive modifiers are enabled by eefault in sculpt mode > - There's option to disable all constructive modifiers in the "Options" > panel of toolbox in scultp mode (maybethis would be useful for animators?) > - Use one column in ythis options to make strings easier to read > - No modifiers would be applied on multires > - I disliked idea of using that half-transparent mesh to show actual > shape on which brush is applying. It'll make sculpting slower and it's > not too helpful actually. > > It's the very first version of patch, so some issues could present. > > Here's patch itself: http://www.pasteall.org/21318/diff > Waiting both of artists and develoeprs feedback. Let artists tell what > they are still missing and what they want to view improved and other > developers could point me into silly places of patch -- it's always > useful due to everyone could easily overview something.. > > We could also create special builds so artists who want to test but > don't know how to apply patch would also eb able to send us feedbacj. > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers