Hello everyone! I am working on adding physics-enabled meshes into a game that I and my team are working on.
However, Blender's current constraints and physics editing support is lacking. My artists would like a constraint visualization similar to that in the Bullet Constraints demo. (demos can be found here: <http://bullet.googlecode.com/files/bullet-2.77-win32_exe.zip>) I don't know if it would fit into the project roadmap at this point, but I think it would be a rather cool addition, say for physics-affected/driven animations. _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers