Hello everyone! I am working on adding physics-enabled meshes
into a game that I and my team are working on.

However, Blender's current constraints and physics editing support 
is lacking. My artists would like a constraint visualization similar to
that in the Bullet Constraints demo.

(demos can be found here: 
<http://bullet.googlecode.com/files/bullet-2.77-win32_exe.zip>)

I don't know if it would fit into the project roadmap at this point, but I 
think it would
be a rather cool addition, say for physics-affected/driven animations.


 
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