sounds interesting cam, could this approach be made to scale relevant to camera aspect ratio?
Daniel Salazar 3Developer.com On Thu, May 5, 2011 at 3:33 PM, Campbell Barton <ideasma...@gmail.com> wrote: > On Thu, 2011-05-05 at 20:03 +1000, Michael Fox wrote: >> In the past few days i have been working on adding guides to the camera >> object, to be used for perspective and eye line tracking as well as >> composition guides (rule of thirds, etc etc) , now granted there is >> patches available to do this but they are all hardcoded and don't allow >> for much in the way of adjustment or precision, and certainly not >> elegant or integrated well. >> >> However there has been concerns over this feature is really necessary, >> like people should use BG images or Grease pencil, really slapdash stuff >> and that custom guides are not needed nor should be developed, so I >> would like to ask, do I continue on this project, or call it a day and >> let the patch pass around the community because I do not want to keep >> going if it is deemed of little or no interest or need. >> >> the Patch >> http://mfoxdogg.com/development/cam_guides.txt >> >> Pros. >> -uses SDNA/RNA >> -fully accessible via python >> -update real-time >> -both ends of each guide are independent and can be put anywhere in >> the area of the camera >> -has a transparency value >> -position values are percentages of the camera area so no need to >> redraw guides if resolution or camera scale change >> - due to accessibility of python, a preset system could be >> developed for this >> - guides are saved in the file >> Cons >> -only exist in camera view >> -only a dashed line and no colour support at this time >> >> The patch has a few issues >> - need a way to clear memory made where the guide is made >> -due to this files saved with guides will crash >> -the remove guide button does not work, for some reason >> -only very basic UI has been developed >> -no documentation at this time >> >> Now please don't view this as me sulking and being a primadonna its just >> i have very little time these days and havn't developed anything for a >> while, there is not design docs for the object colour rules system yet >> so i took on this challenge, which has been in the back of my mind for a >> long time. >> >> Thank you for your time >> Michael B. Fox >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > It seems to me that this is spending energy on a feature which is mainly > useful in corner cases, while grease pencil isn't perfect, I think with > some minor tweaks it can work very well. > > Suggest to do this instead: > * Add generic overlay presets like golden rule, center, diagonal lines? > There could be 3-6 of these that can work like existing tile safe. > > * Rather then adding new code, use grease pencil for this feature, the > only change needed is show a cameras grease pencil while in the camera > view - irrespective of selection. > > * Modify the SVG importer to optionally load paths into grease pencil or > import SVG and convert curves to grease pencil internally. > > --- (end implementation details) > > For users this can be made as simple as a button in camera panel: > "Load SVG to Camera Grease Pencil". > > This avoids adding DNA, rna api, editing tools etc. > If people really like to make some detailed camera overlay that cant be > drawn by hand in grease pencil they can use inkscape and import it. > > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers