On the subject of UI and decimals, the edge slide modifier seems somewhat buggy in 2.57a (r36339). Specifically:
1. It claims to be in percent, but reaches either end of the slide between values of -1.0 and +1.0. 2. Holding ctrl while moving the mouse seems to clamp to increments of 0.085 (approximately), which is bizarre (why not 0.1?). 3. The UI does not clamp between -1.0 and +1.0, which would be logical, and make it easier to cope with the often very dodgy mouse wrapping in continuous grab mode. I did try to submit a bug report, but for can't seem to register on the site. On 7 June 2011 05:18, Campbell Barton <ideasma...@gmail.com> wrote: > Committed an improvement to precision calculation r37286, so small > numbers don't display as zero, note that this isn't applied to values > like 100.00001, which will display as they did before. > > There is one case where its not working as it should be: > 0.0001 displays ok, but 0.0005 becomes 0.00050. > > Possible obvious solutions are rounding and comparing to see if the > trailing zero is needed or we could strip trailing 0's off the string > afterwards. > > On Tue, Jun 7, 2011 at 2:32 AM, voxelbunny <voxelbu...@gmail.com> wrote: > > Very much +1! > > > > I'm not familiar with the implementation behind the scenes, but the issue > of > > decimal precision in the UI seems to be dealt with in a piecemeal > fashion. > > e.g. the Merge Limit in the Mirror modifier has 1E-6 precision, vs. > > Subsurface Scattering Scale's 1E-3 precision, though I usually keep each > in > > the 1E-3 range. > > > > I'm not sure it's entirely appropriate for the design to enforce a > certain > > scale on the user. But the only all-powerful solution I can think of off > the > > top of my head would be an implementation inspired by scientific > notation, > > which is arguably unintuitive for sometimes non-technically-trained > artists. > > You're in a tough spot when the UI standard is to show four digits of > > precision and the var starts with (0.000). > > > > At the very least I would like to be able to see some of the significant > > digits/sig figs of the var when I deliberately widen the buttons panel. > > > > tl;dr: Some of my models use SSS Scale (.0005). I have literally copied > this > > value to the clipboard and pasted it into Notepad in order to see it, as > > part of my normal workflow. > > > > On Mon, Jun 6, 2011 at 10:03 PM, Daniel Salazar - 3Developer.com < > > zan...@gmail.com> wrote: > > > >> I constantly need to input decimal values smaller than the precision > >> shown in the UI. I propose making the precision dynamic. Normally it > >> shouldn't need more than 0.0 but if you type 0.0015 it should get that > >> amount of decimal spaces. BTW the rounding up of visible values is > >> terrible, by far not the solution > >> > >> any thoughts? > >> > >> Daniel Salazar > >> 3Developer.com > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > -- > - Campbell > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers