Hi everybody Here is a proposition of nodes enhancement, inspired by that bug report: http://projects.blender.org/tracker/index.php?func=detail&aid=27636
In fact, it turned out that only compositing nodes effectively support muting currently – that functionality hasn’t been implemented for other types. Moreover, imho the idea of a « generic » muting system (currently, it just links the first rgba in to first rgba out, first value in to first value out, and first vec in to first vec out) is not a good idea – I think letting each node decide how it should be muted/bypassed is a much better solution… So here is my proposition : Add to nodes (i.e. bNode struct) a new func pointer, called e.g. get_muted_connections, which would return a table mapping output sockets to input ones. That func would be called by drawnode code (node_draw_mute_line), and by node execution code (either each execfunc, or higher in the exec process ?), and then some semi-generic code (placed eg in CMP/SHD/TEX_util) could handle the copying of relevant buffers… Note that I propose a func for muting, based on the idea that some nodes might have different muting scheme, depending on their settings. However, we could have an even simpler system, by hard-coding the muting connections during node definition (similarly to how input/output are already defined). Anyway, this is a relatively important work, involving changes (additions) to the core node system, so I obviously will wait for your advices (and the greenlight of at least one core dev :) ) ! PS : In the move, I could also try to see if http://projects.blender.org/tracker/index.php?func=detail&aid=27626 (muting inside groups) could also work well… Cheers, Bastien _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers