In recent time I had to do with multiple rigs for figures. One thing that often caused me problems are the limits for bones of IK-chains. While the limits for the bones inside the chain are respected by the solver, the limits of the last bone of such a chain is always ignored.
I searched inside the documentations and could not find a reason why it acts like this, or how to avoid this behaviour. It would make sense in many cases, but it does not work that way. Do you have a suggestion how to handle this problem in a way that the last bone of the chain also respects it's limits or at least some kind of workaround? Would be very helpful. Best Wishes Tobias Oelgarte _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers