Hi,

I can't see how such kind of replacement would help us. And we can't use 
cstring dur to Blender is mostly written in C, not C++.

Johan C. wrote:
> Hi,
>
> It'd be best to rewrite the strcmp functions with strncmp and using
> #include<cstring>  instead of libc string.h .
>
> So strcmp(1,2) would become std::strncmp(1,2,std::strlen(2));
>
> Love,
> erana
>
> PS: You can patch it with a line of perl.
> _______________________________________________
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>


-- 
With best regards, Sergey I. Sharybin

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