Ok, that looks fine to me :)
On Tue, Jul 26, 2011 at 6:45 PM, Mitchell Stokes <moguri...@gmail.com> wrote: > Okay, it looks like the function was only used for shape key drivers > in the BGE. This patch fixes it: > http://www.pasteall.org/23470/diff > > I'm not sure if this is the route you'd want to go though. > > Cheers, > Mitchell > > On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes <moguri...@gmail.com> wrote: >> This breaks the game engine since it also used >> BKE_animsys_evaluate_animdata(). G.main isn't very useful as far as >> the BGE is concerned, and I don't know if I have access to a Blender >> scene when BKE_animsys_evaluate_animdata() is called in a few places. >> Could BKE_animsys_evaluate_animdata() be setup to allow for NULL for >> the Scene pointer? Or something along these lines? >> >> Cheers, >> Mitchell >> >> On Sat, Jul 23, 2011 at 9:37 PM, Matt Ebb <m...@mke3.net> wrote: >>> On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung <aligor...@gmail.com> wrote >>> >>>> Log Message: >>>> ----------- >>>> == RNA Property Updates get called by Animation System now == >>>> >>> >>> Thank you very much! >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers