Ok, that looks fine to me :)

On Tue, Jul 26, 2011 at 6:45 PM, Mitchell Stokes <moguri...@gmail.com> wrote:
> Okay, it looks like the function was only used for shape key drivers
> in the BGE. This patch fixes it:
> http://www.pasteall.org/23470/diff
>
> I'm not sure if this is the route you'd want to go though.
>
> Cheers,
> Mitchell
>
> On Mon, Jul 25, 2011 at 11:32 PM, Mitchell Stokes <moguri...@gmail.com> wrote:
>> This breaks the game engine since it also used
>> BKE_animsys_evaluate_animdata(). G.main isn't very useful as far as
>> the BGE is concerned, and I don't know if I have access to a Blender
>> scene when BKE_animsys_evaluate_animdata() is called in a few places.
>> Could BKE_animsys_evaluate_animdata() be setup to allow for NULL for
>> the Scene pointer? Or something along these lines?
>>
>> Cheers,
>> Mitchell
>>
>> On Sat, Jul 23, 2011 at 9:37 PM, Matt Ebb <m...@mke3.net> wrote:
>>> On Sun, Jul 24, 2011 at 2:34 PM, Joshua Leung <aligor...@gmail.com> wrote
>>>
>>>> Log Message:
>>>> -----------
>>>> == RNA Property Updates get called by Animation System now ==
>>>>
>>>
>>> Thank you very much!
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>>> Bf-committers@blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>>>
>>
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