VGroups are clamped internally to 0-1 range, I agree it would be nice
to overwrite it but even assigning the value directly via python i got
a clamping last time i tried. If you manage to make it work, I'd say
it is useful.. dunno about safe though considering the uses of vgroups
all over blender

Daniel Salazar
3Developer.com



2011/7/29 Αντώνης Ρυακιωτάκης <kal...@gmail.com>:
> Hi Bastien. My thoughts on this: it's not so much 'prohibited', it may even
> be desirable to do so but it may be important to store some normalization
> factor so that they may be clamped back to 1-0. range. Also in my opinion it
> may be difficult to visualize the depths this way and also it may make
> editing of weights a bit difficult or awkward(For example when editing a
> very high vs very low value).
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