Hello I want to point some of your eyes attention to a little patch i wrote.
before submitting it to blender.org it would be great to get some critic... i'm quite new to the blenders source, so there might be more efficient / better ways to do things... i am willing to learn ;) the patch itself proposes an object-based z-sorting in the viewports view3d_main_area_draw(). when drawing the objects: - calculate distance to viewpoint - sort the objects - draw the objects in sort-order (also the selected ones...) here the link to the bug-report (which is marked as closed?!) http://projects.blender.org/tracker/?group_id=9&atid=498&func=detail&aid=27979 here the link to the patch: http://www.bildstrom.at/dl/view3d_render_objzsort.patch and here a .blend which demonstrates the problem: http://www.pasteall.org/blend/6981 would be great if some would have the time to try it. any comments are welcome. cheers ingo _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers