Hi Thomas, I am using mingw and cmake ... so there may be a difference Because patching I have done was 'by hand' so your advice is half clear to me: Steps: I have the following situation: c:\blendersvn\blender (contains my SVN trunk) I have your patch from graphisall starting with line: Index: source/blender/blenkernel/BKE_node.h last line: (more or less) +}; this file should be put where with what name? (I suppose in c:\blendersvn\blender as bas_relief.diff ???) Then opening explorer and (try to find) in the SVN possibilities 'Apply patch'?
Indeed, that works, ... I tried yet only asking what may go wrong ... what is shown seems only to be tab (\t or space) diffences .. I think I can go back if neede, so I will jump into the deep water ;-) Peter 2011/8/24 Thomas Dinges <blen...@dingto.org> > Hi Peter, > yes the node file causes compile errors here on msvc. > Just make right click on your working in the explorer > Working Copy > > Apply Patch. Then patch all. > > Regards, > Thomas > > Am 24.08.2011 14:44, schrieb Peter K.H. Gragert: > > Hallo Thomas, > > Im pasteall link steht, das es noch nicht funktioniert ... (Fehler oder > > geht es schon?) > > Was die Artikel erzaehlen sieht sehr gut aus. > > > > Als (gewesener) Mathematiker sollte ich evtl. helfen koennen ... Probleme > zu > > loesen? > > > > Was sollte man benutzen um das 'patch' ausfuehren zu lassen, hab im > Moment > > (nur) SVN-Tortoise .. > > > > Gruss > > Peter > > > > 2011/8/24 Thomas Dinges<blen...@dingto.org> > > > >> Wrong link: Here is the correct one: http://www.pasteall.org/24255/diff > >> > >> Am 24.08.2011 11:35, schrieb Thomas Dinges: > >>> Working on it... :) > >>> Will get back to you. > >>> > >>> Am 24.08.2011 10:41, schrieb Vilem Novak: > >>>> Hello, > >>>> several years ago I developed a new compositing node - bas relief. > >>>> I am frequently contacted from people who are asking for builds of > this > >> patch, since it's so far probably still the only free and working > >> implementation of the algorithm. > >>>> Currently, I didn't build blender for a long time and I have no clue > how > >> to convert a 2.49 node to a 2.5 node, > >>>> and don't even have internet connection on my working machine, so > >> getting dependencies e.t.c. working is very hard. > >>>> Is there anybody on the list who would be willing to help with > >> converting/building the old patch? Probably it would just need some > standard > >> RNA-fying process. > >>>> here is all the info and the patch: > >>>> > >> > http://wiki.blender.org/index.php/Doc:Reference/Windows/Nodes/Composite_Nodes#Bas_relief > >>>> here are some sample outputs: > >>>> http://plant.ffa.vutbr.cz/~novak/ContemporaryGods.htm > >>>> > >>>> Thanks > >>>> Vilem > >>>> _______________________________________________ > >>>> Bf-committers mailing list > >>>> Bf-committers@blender.org > >>>> http://lists.blender.org/mailman/listinfo/bf-committers > >> > >> -- > >> Thomas Dinges > >> Blender Developer, Artist and Musician > >> > >> www.dingto.org > >> > >> _______________________________________________ > >> Bf-committers mailing list > >> Bf-committers@blender.org > >> http://lists.blender.org/mailman/listinfo/bf-committers > >> > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers