I made the patch because PFM is the only format from which HDR skyboxes and cubemaps <http://developer.valvesoftware.com/wiki/HDR_Skybox_Creation> can be created for the Source game engine. I imagine that there are plenty of other obscure/proprietary texture tools that require it too, but I couldn't name any.
With the format being so simple it wouldn't surprise me to see people starting to include it in their own pipelines once it's a part of Blender. On 31/08/2011 6:00, Campbell Barton wrote: > Having support for a very simple floating point image format seems > reasonable - EXR/TIFF/DPX/JPEG2000/HDR are a bit complicated requiring > libs to properly support and some of these do conversions from float > to fixed 16-32 bits per channel, gamma blah blah or use lossy > compression. > > So I see there is something nice about being able to write a float > image to disk without trying to be *smart* about it like DPX/KPEG2000 > do. > > The patch is very small and other apps support it so should be ok? > ...I'd like to know anyone uses this image format though, or if there > are areas where its in common use. > > On Thu, Aug 25, 2011 at 1:05 AM, Tom Edwards<cont...@steamreview.org> wrote: >> I've submitted a couple of patches recently: >> >> Better Environment Map scripting: >> http://projects.blender.org/tracker/index.php?func=detail&aid=28355&group_id=9&atid=127 >> >> Portable Floatmap format support: >> http://projects.blender.org/tracker/index.php?func=detail&aid=28360&group_id=9&atid=127 >> >> Any thoughts? >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers >> > > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers