Reviewed the VGroup-Modifier branch today and fixed some errors as well as more superficial UI changes.
There are some issues I noticed but don't think there showstoppers - Users will want to see the results of the modifiers in weight-paint mode, currently they can't - more an issue with the modifier stack though. - VGroup Proximity modifier uses linear falloff which gives a sharp cutoff, would be nice to have falloff options matching the Warp modifier. Other then these comments think the branch is OK to merge into trunk. On Mon, Sep 5, 2011 at 9:18 AM, Matt Ebb <m...@mke3.net> wrote: > On Mon, Sep 5, 2011 at 2:14 AM, Ton Roosendaal <t...@blender.org> wrote: > >> >> - Ocean sim branch: Matt Ebb noticed pending todos here, he advised to >> wait with it. >> > > Hi, I've fixed those in the latest patch I sent to Todd - if he can upload > that, it should be good to be reviewed now I think. > > cheers, > > Matt > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers