On Sat, Sep 3, 2011 at 1:04 AM, Campbell Barton <ideasma...@gmail.com> wrote: > On Sat, Sep 3, 2011 at 5:27 PM, Daniel Salazar - 3Developer.com > <zan...@gmail.com> wrote: >> I want to add the fantastic noise module to driver_namespace by >> default. After all, what good is an expression without noise! This >> module adds the next awesome functions: >> >> cell >> cell_vector >> distance_metrics >> fractal >> hetero_terrain >> hybrid_multi_fractal >> multi_fractal >> noise >> random >> random_unit_vector >> ridged_multi_fractal >> seed_set >> turbulence >> turbulence_vector >> types >> vector >> vl_vector >> voronoi >> >> this + the math module + frame (both already there) = expressions >> useful for everyday tasks! >> >> Daniel Salazar >> 3Developer.com > > I'm reluctant to import these directly because some of the names don't > make a lot of sense on their own. > - random: a python module > - types: also a python module > - seed_set: doesn't make sense to import this IMHO > - vector: similar to mathutils.Vector > - cell: not very meaningful on its own. > > Suggest we import noise but not its members, this way you have to type > noise.random() rather than just random() but at least its clear whats > being accessed. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers >
IIRC my original patch imported noise like is suggested, the code is in there (from 2.4x) but commented out. Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers