No comment on that! This time it's not coding style, it's simply wrong code. At least elementary things like "Does my new modifer actually show buttons or not" should be checked before the merge!
Best regards, Thomas Am 10.09.2011 00:47, schrieb Thomas Dinges: > Revision: 40082 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=40082 > Author: dingto > Date: 2011-09-09 22:47:26 +0000 (Fri, 09 Sep 2011) > Log Message: > ----------- > Fixing bugs after Recast& Detour branch merge!! > * The new NAVMESH Modifier did not show any buttons, console printed errors > instead! > * Poll of "PHYSICS_PT_game_obstacles" panel caused errors as well, self > instead of cls was used as argument. > * Check to show/hide buttons in "WORLD_PT_game_physics_obstacles" panel did > not worked due to wrong ENUM identifier ('None' instead if 'NONE') > * Moved "SCENE_PT_navmesh" panel out of properties_scene.py into the > properties_game.py where it belongs and renamed it. Also, don't use > abreviations in Panel Headers (Navmesh> Navigaion Mesh) > * Code cleanup, removed unnescecary code. > * bpy.types.Panel> Panel > > Modified Paths: > -------------- > trunk/blender/release/scripts/startup/bl_ui/properties_data_modifier.py > trunk/blender/release/scripts/startup/bl_ui/properties_game.py > trunk/blender/release/scripts/startup/bl_ui/properties_scene.py -- Thomas Dinges Blender Developer, Artist and Musician www.dingto.org _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers