Thanks for clarifying. :) I will continue to work with OIIO to get it
working on FreeBSD.

On Wed, Oct 5, 2011 at 1:02 PM, Thomas Dinges <blen...@dingto.org> wrote:
> Hey Pete,
> there is no way to run/build Cycles without OpenImageIO.
> So you would still be able to build Blender, but not with the Cycles
> engine.
>
> Thomas
>
> Am 05.10.2011 19:56, schrieb pete larabell:
>> Sorry if I'm misunderstanding or misstating something here...
>>
>> Is it possible to build, and use, a Cycles build of Blender, using the
>> Cycles renderer for the rendering (w/CUDA), without ever
>> downloading/building/installing OpenImageIO?
>>
>> On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges<blen...@dingto.org>  wrote:
>>> Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake.
>>>
>>> Am 05.10.2011 19:10, schrieb pete larabell:
>>>> Indeed, I sent the error log back to the oiio list. :)
>>>>
>>>> And, sorry for asking such a noob question, but where can I find
>>>> build-without-oiio instructions?
>>>>
>>>> On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel
>>>> <brechtvanlom...@pandora.be>    wrote:
>>>>> Hi,
>>>>>
>>>>> As mentioned on the OIIO mailing list an error log would help, and
>>>>> it's indeed probably best to solve the build issue there. Also note
>>>>> that it's possible to build without Cycles, so it definitely shouldn't
>>>>> make it impossible to make releases entirely. There will be plenty of
>>>>> time before the 2.61 release to solve this.
>>>>>
>>>>> Brecht.
>>>>>
>>>>> On Wed, Oct 5, 2011 at 6:45 PM, pete larabell<xgl.asyl...@gmail.com>    
>>>>> wrote:
>>>>>> Hey all,
>>>>>>
>>>>>> Just as a heads up to all that care:
>>>>>>
>>>>>> After a few months of trying unsuccessfully to get OIIO to build on
>>>>>> FreeBSD, I've reached out to the OIIO developers for help.
>>>>>>
>>>>>> As I understand, Cycles requires OIIO to compile.
>>>>>>
>>>>>> If I can't get OIIO working on FreeBSD by the time Cycles get merged,
>>>>>> the FreeBSD builds of Blender will most unfortunately cease to exist.
>>>>>> :(
>>>>>>
>>>>>> As stated, I've reached out to OIIO devs for help, and hopefully they
>>>>>> are every bit as helpful as the Blender devs are, and we get this
>>>>>> fixed soon. If anyone here in the Blender community has a really good
>>>>>> understanding of makefiles are is willing to assist, the help would
>>>>>> most certainly be welcome.
>>>>>>
>>>>>> Cheers!
>>>>>> Pete
>>>>>> _______________________________________________
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>>>>>>
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>>> --
>>> Thomas Dinges
>>> Blender Developer, Artist and Musician
>>>
>>> www.dingto.org
>>>
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>
>
> --
> Thomas Dinges
> Blender Developer, Artist and Musician
>
> www.dingto.org
>
> _______________________________________________
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> Bf-committers@blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
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