Thanks for clarifying. :) I will continue to work with OIIO to get it working on FreeBSD.
On Wed, Oct 5, 2011 at 1:02 PM, Thomas Dinges <blen...@dingto.org> wrote: > Hey Pete, > there is no way to run/build Cycles without OpenImageIO. > So you would still be able to build Blender, but not with the Cycles > engine. > > Thomas > > Am 05.10.2011 19:56, schrieb pete larabell: >> Sorry if I'm misunderstanding or misstating something here... >> >> Is it possible to build, and use, a Cycles build of Blender, using the >> Cycles renderer for the rendering (w/CUDA), without ever >> downloading/building/installing OpenImageIO? >> >> On Wed, Oct 5, 2011 at 12:52 PM, Thomas Dinges<blen...@dingto.org> wrote: >>> Just disable WITH_CYCLES and WITH_CYCLES_BLENDER in cmake. >>> >>> Am 05.10.2011 19:10, schrieb pete larabell: >>>> Indeed, I sent the error log back to the oiio list. :) >>>> >>>> And, sorry for asking such a noob question, but where can I find >>>> build-without-oiio instructions? >>>> >>>> On Wed, Oct 5, 2011 at 12:08 PM, Brecht Van Lommel >>>> <brechtvanlom...@pandora.be> wrote: >>>>> Hi, >>>>> >>>>> As mentioned on the OIIO mailing list an error log would help, and >>>>> it's indeed probably best to solve the build issue there. Also note >>>>> that it's possible to build without Cycles, so it definitely shouldn't >>>>> make it impossible to make releases entirely. There will be plenty of >>>>> time before the 2.61 release to solve this. >>>>> >>>>> Brecht. >>>>> >>>>> On Wed, Oct 5, 2011 at 6:45 PM, pete larabell<xgl.asyl...@gmail.com> >>>>> wrote: >>>>>> Hey all, >>>>>> >>>>>> Just as a heads up to all that care: >>>>>> >>>>>> After a few months of trying unsuccessfully to get OIIO to build on >>>>>> FreeBSD, I've reached out to the OIIO developers for help. >>>>>> >>>>>> As I understand, Cycles requires OIIO to compile. >>>>>> >>>>>> If I can't get OIIO working on FreeBSD by the time Cycles get merged, >>>>>> the FreeBSD builds of Blender will most unfortunately cease to exist. >>>>>> :( >>>>>> >>>>>> As stated, I've reached out to OIIO devs for help, and hopefully they >>>>>> are every bit as helpful as the Blender devs are, and we get this >>>>>> fixed soon. If anyone here in the Blender community has a really good >>>>>> understanding of makefiles are is willing to assist, the help would >>>>>> most certainly be welcome. >>>>>> >>>>>> Cheers! >>>>>> Pete >>>>>> _______________________________________________ >>>>>> Bf-committers mailing list >>>>>> Bf-committers@blender.org >>>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>>> >>>>> _______________________________________________ >>>>> Bf-committers mailing list >>>>> Bf-committers@blender.org >>>>> http://lists.blender.org/mailman/listinfo/bf-committers >>>>> >>>> _______________________________________________ >>>> Bf-committers mailing list >>>> Bf-committers@blender.org >>>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >>> -- >>> Thomas Dinges >>> Blender Developer, Artist and Musician >>> >>> www.dingto.org >>> >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> _______________________________________________ >> Bf-committers mailing list >> Bf-committers@blender.org >> http://lists.blender.org/mailman/listinfo/bf-committers > > > -- > Thomas Dinges > Blender Developer, Artist and Musician > > www.dingto.org > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers