A shader might well be viewed as purely functional and hence not subject to copyright in the US.
LetterRip On Wed, Oct 12, 2011 at 10:17 PM, Dalai Felinto <dfeli...@gmail.com> wrote: > Hi, > I understand that Blender code is under GPL/BF licensing. > > But if I use the command (added on rev. 40061): > shader = gpu.export_shader(scene,material) > > Is the shader still GPL/BFL? The shader is made of snippets of Blender code, > so I can see what lawyers may clam. And technically speaking a GLSL Shader > is a program (compiles and run in the GPU). > > It would be really sad if this is the case though. Otherwise this could be > used for external engines. > > Thanks, > Dalai > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers