Hi, The only two things I care about are the button shading and the font. I don't like the idea of removing the button shading, I love the shading, and I don't think just drawing rounded boxes and passing them off as buttons looks good. However, I don't feel very strongly about this, as I have been using Cycles for a while, and only noticed the flat buttons about a week ago, and can always change it in the User Prefs. On the font front however, I really don't think you should change the font. -10 on Droid Sans. Maybe -1 on Mac font, and -0.5 Ubuntu font. I like the Ubuntu font when it's big, but I just don't think it "belongs" in Blender, especially at that size. The mac font is just ugly, though that's just my personal opinion.
Oh, and I love the new Texture icons and the gray subpanel divider boxes! On Sun, Oct 23, 2011 at 9:29 PM, Brecht Van Lommel < brechtvanlom...@pandora.be> wrote: > Hi, > > On Mon, Oct 24, 2011 at 1:39 AM, Matt Ebb <m...@mke3.net> wrote: > > I'd personally like to hear the rationale for these rather than just > saying > > here's the patch. Some of it seems a bit more like a matter of taste too, > > rather than something that's designed for a wide audience, so I'm curious > to > > hear the reasoning. > > Alright, I already discussed this with a few people, so forgot that it > might need more explanation :) > > >> * Remove emboss on areas and regions > > The embossing distracts from the buttons and text in the actual > region. There wasn't any embossing around areas (mistakenly mentioned > that), only black lines. It's around regions only, and there it > doesn't seem to help much, because the regions are in a different > color from the main region anyway? > > >> * Remove button emboss > >> * More subtle colors and gradients on buttons > > For me this helps a lot in making the buttons more readable. Most user > interfaces have only sparsely distributed buttons, but in blender we > have many buttons, and I think at a certain point embossing and > gradients just make it harder to actually read the text in them. > > Buttons with more embossing make a clear distinction with e.g. the 3d > view or timeline, but I think they just take away attention too much. > Most user interfaces have most buttons in the same color and nearly > the same color as the background. In Blender this is not the case, and > adding embossing doesn't seem needed. > > >> * Black arrows on menu button > >> > > -1, Way too low contrast, there's almost no point in having them there. > > Makes them look like other dark UI widgets like radio buttons, which is > not > > good. > > For me the arrows are quite visible but they could be made darker > still. I think that if you look at the buttons, you see the arrows, > but if you're scanning over buttons they can be skipped over. I think > this is a good thing, for example in the 3d view header, there's a few > of those in a row. The white arrows distract from the white text/icons > and it's harder to scan for the right button. > > >> * Panel header changed look & smaller > > The panel header with a single line makes it more difficult to see > where one panel ends and the other begins, so I made the entire header > darker. There is no longer space between the panels when they are > collapsed, but otherwise the header has the same size. They could be > made a bit bigger but don't feel cramped to me, maybe they would on a > bigger screen. > > >> * Screen splitting widgets look > >> > > Not a fan of how it is now, but perhaps if it was the dark triangle with > a > > hint of the 'gripper' lines blended on top it would work better. > > Ok, I can try to add some subtle gripper lines. > > >> * Toolbar/properties expand button look > > Guess this one was obvious, unconnected (+) buttons are confusing. > > >> I'd still like to change the font in trunk, but it seems hard to get > >> an agreement on this. Some tests: > >> > > > > Again, I'd like to hear the rationale - I think the font in trunk right > now > > is very good. > > > > If it's to make things smaller and more condensed, be wary of cutting off > > one's nose to spite one's face - you *need* whitespace in design, it's > not > > just wasted areas where more can be crammed in. > > I don't particularly care about the text being smaller, any gains > there are very minor. I just think the current font is hard to read at > this size, too 'smudgy', and the shapes of words aren't very > distinctive. My impression is that there are fonts that were designed > to work better at this font size. > > Thanks, > Brecht. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers