Brecht Van Lommel <brechtvanlom...@pandora.be> wrote: > Here's a patch with a subset of the UI changes in the cycles branch > that I'd like to merge into trunk. Are there any objections to this? > > Before: http://www.pasteall.org/pic/show.php?id=19452 > After: http://www.pasteall.org/pic/show.php?id=19453
Below are my opinions about the patch, made by comparing the two screenshots. So this obviously excludes issues & improvements that might show up in different areas of Blender. Background: I program python add-ons and use Blender in my spare time. I agree with Ton that some things should be handled by allowing custom designs, but some things with the default style could & should be improved nevertheless. -------------- Positive > * Panel header changed look & smaller +1 Love the change of the headers in the patch, makes it easier (for me) to scan. The current seperator-line + bigger text feels like clutter, never was a fan of that. Not sure if the size change of the text is neccesary, but the "bar" helps a lot IMO. I'd really like to see this in the default style Blender. > * Toolbar/properties expand button look Big + The current look seems seems rather floaty. Again, I'd like to see this in the default style Blender. -------------- Negative > * Remove button emboss > * More subtle colors and gradients on buttons http://www.pasteall.org/pic/show.php?id=19453 -1 for the end result (not sure if the emboss is directly involved) It is already a fine line with the current default design. In the patch I can NOT differenciate between e.g. buttons and a text box on a first glance. After looking for a few seconds one can deduce what's what, but that's not a good design decision IMHO. > * Screen splitting widgets look > * Black arrows on menu button I'm more or less indifferent about these, but I imagine that this will cause other people trouble. (e.g. Sometimes hiding interface options for beginners and in the worst case even experienced users). Increasing the contrast just a tad might help a lot here (darker or lighter). I'm certain there exists a good middle ground. -------------- Indifferent > * Remove emboss on areas and regions Don't care, I think both look nice and usable. Only problem that I could imagine would be if the "grab" area of the edge gets smaller as well? That would be bad, but not a problem with the graphical design. Cheers, Martin _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers