while you're at it, i don't understand why mix node is clamped from 0-1, it makes me have to ue a ton of value nodes, in a floating point compositor it just doesn't make sense
Daniel Salazar 3Developer.com On Sun, Oct 30, 2011 at 8:53 AM, Sergey Sharybin <g.ula...@gmail.com> wrote: > Revision: 41385 > > http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=41385 > Author: nazgul > Date: 2011-10-30 14:53:26 +0000 (Sun, 30 Oct 2011) > Log Message: > ----------- > Change default values for mix node. > Discussed with plenty of artists on De Balie and this values makes much more > sense. > > Modified Paths: > -------------- > trunk/blender/source/blender/nodes/composite/nodes/node_composite_mixrgb.c > > Modified: > trunk/blender/source/blender/nodes/composite/nodes/node_composite_mixrgb.c > =================================================================== > --- > trunk/blender/source/blender/nodes/composite/nodes/node_composite_mixrgb.c > 2011-10-30 14:11:16 UTC (rev 41384) > +++ > trunk/blender/source/blender/nodes/composite/nodes/node_composite_mixrgb.c > 2011-10-30 14:53:26 UTC (rev 41385) > @@ -33,9 +33,9 @@ > > /* **************** MIX RGB ******************** */ > static bNodeSocketTemplate cmp_node_mix_rgb_in[]= { > - { SOCK_FLOAT, 1, "Fac", 0.5f, 0.0f, 0.0f, > 0.0f, 0.0f, 5.0f, PROP_FACTOR}, > - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, > 1.0f}, > - { SOCK_RGBA, 1, "Image", 0.8f, 0.8f, 0.8f, > 1.0f}, > + { SOCK_FLOAT, 1, "Fac", 1.0f, 0.0f, 0.0f, > 0.0f, 0.0f, 5.0f, PROP_FACTOR}, > + { SOCK_RGBA, 1, "Image", 1.0f, 1.0f, 1.0f, > 1.0f}, > + { SOCK_RGBA, 1, "Image", 1.0f, 1.0f, 1.0f, > 1.0f}, > { -1, 0, "" } > }; > static bNodeSocketTemplate cmp_node_mix_rgb_out[]= { > > _______________________________________________ > Bf-blender-cvs mailing list > bf-blender-...@blender.org > http://lists.blender.org/mailman/listinfo/bf-blender-cvs > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers