yeah I kind of agree with all that. So far all those naming as been chosen based on a technical naming side (ie bundles means something to a computer vision developer, doesn't mean a thing to an artist) Same confusion with, markers, trackers, .... Same with algorithm FAST, SAD, ... all technical stuff that doesn't mean a thing if you havn't done any computer vision dev in your life But in another hand, matchmove is something you have to get interest in as well. it is a discipline and not just a camera to move around :p. There are terms you got to know as well. Reconstruction is a common one for instance.
So yeah on the overall, lots of cleaning stuff to do, and lets drop the geeky dev side. This is a tool for artist and not for devs as far as I'm concern 2011/11/9 Daniel Salazar - 3Developer.com <zan...@gmail.com> > Hi, i see that camera tracker related UI is spread all over the place > with no clear definition. Camera tracking is a corner case use of > Blender, I'd suggest that UI elements belonging to it get clearer > names *and* get pulled together in boxes or their own panels > > ie: follow track constraint > > http://www.pasteall.org/pic/show.php?id=20349 > > why would any regular user of know that this is camera tracking stuff, > or what is a Bundle? > > it's worst in the N Panel > > http://www.pasteall.org/pic/show.php?id=20350 > > Shading, Textured solid.. reconstruction? reconstruction of what?? > bundle, bundle, bundle and then the old quad view! > > Daniel Salazar > 3Developer.com > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > -- ____________________ François Tarlier www.francois-tarlier.com www.linkedin.com/in/francoistarlier _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers