Hi David, you should have a look at this: http://www.gmrv.es/~jgascon/BlenderCave/
Furthermore, Damien Touraine and I are working on porting this to Blender 2.6 and integrating tracking etc. There are still some todos in Blender's rendering engine, though. See this thread: http://lists.blender.org/pipermail/bf-committers/2011-November/034210.html Best, Julian Am Wed Nov 9 15:51:13 2011 schrieb David Poirier-Quinot: > Hello, > > I'm currently working in LIMSI, a french VR research lab. I'm supposed to > explore the > adaptivity of BGE on our CAVE (previously working with Virtools), and found > the post of M. Zimmerman > (http://www.blender.org/forum/viewtopic.php?t=14804&highlight=) > dealing with exactly this one subject. > > Could you give me some clues, or a little overview of the different step I've > got to go through > to run blender in this kind of configuration? (if only it's possible) > > Thanks for your consideration, > > David Poirier-Quinot > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- Julian Adenauer, Dipl.-Ing. (FH) Technische Universität Berlin Zentrum Mensch-Maschine-Systeme (ZMMS) Graduiertenkolleg Prometei Raum FR 2015 Franklinstr. 28/29 Sekretariat FR 2-6 D-10587 Berlin Tel: +49 (0) 30 314-29634 Mobil: +49 (0) 176 10 33 23 90 Fax: +49 (0) 30 314-72581 julian.adena...@zmms.tu-berlin.de www.prometei.de _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers