Would this not require a BVH rebuild on each pass? On Tue, Nov 15, 2011 at 4:23 PM, Raul Fernandez <farsthar...@yahoo.es>wrote:
> Is interesting.... a full unbiased solution to motion blur can be instead > or sampling (rendering) a point in time scene (static) to fully sample(in a > random or pseudo random) way an interval scene (like the aperture size of > the camera) > though this may be more efficient in terms of required samples it can be > costly in terms of memory because you have to have simultaneous access to a > range of scenes instead of one, I don't know how Cycles engine deal with > memory and frame scenes tough ... those are my two cents ;) > > > > ________________________________ > De: Knapp <magick.c...@gmail.com> > Para: bf-blender developers <bf-committers@blender.org> > Enviado: martes 15 de noviembre de 2011 22:46 > Asunto: [Bf-committers] Cycles movement blur > > I was just thinking today that Cycles could do motion blur without > taking a big CPU hit. I don't know much about all this so I bet my > ideas is wrong or old but I thought I would post it just in case. > > When we do animation the computer calculates tweens and moves stuff > for us. It does this once per frame. Cycles does many render cycles > per frame. It struck me today that if at each cycle pass you move the > object you would get a blur effect. I was also thinking that you might > move it every 100 out of a 1000 pass to get interesting stutter > effects. I look forward to hearing if my idea was good or only trash. > BTW I would love to see a pause on the main render. Cycles eat my CPU > alive and does not let me do much in the background. A nice/slow > button might be good too but I am sure I am not the first to say this. > > Thanks for all the really cool work!! I love cycles, dynamic paint, > motion tracking and ocean sim! All the other stuff is more in the > background but I am sure I will be loving it too once I find it! > > -- > Douglas E Knapp > > Creative Commons Film Group, Helping people make open source movies > with open source software! > http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php > > Massage in Gelsenkirchen-Buer: > http://douglas.bespin.org/tcm/ztab1.htm > Please link to me and trade links with me! > > Open Source Sci-Fi mmoRPG Game project. > http://sf-journey-creations.wikispot.org/Front_Page > http://code.google.com/p/perspectiveproject/ > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers