Hi Campbell, Thank you for committing the patch!
I've been looking more into the (local) rotation problem in Nuke & Houdini. Turns out a small change is needed on line 404, but the change is also needed for lamps, so posted the changes here: http://www.pasteall.org/26478 Basically Vector((0.0, 1.0, 0.0)) needs to be Vector((0.0, 0.0, 0.0)). This of course mess things up in Maya (and C4D)... FBX is such a stupid format, irritating that Autodesk is pushing it! Another thing: Can we please change the frame range to not be -1? All apps start from frame 1, even Maya has changed from 0 to 1. Any thoughts on all this? And can you point me in a direction on how to animate settings? Thanks for your time! Best regards, Ejner _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers