"Propose to write edge data into files so they load in 2.60 and older, but add 
logic into BMesh that knows to ignore these edges.
Also, this extra edge data will slow down saving so it will be disabled for 
undo which also uses save code - Campbell"

So you guys wrote new particle system without backwards compatibility, you 
wrote new anim sys without backwards compatibility, you wrote new python api 
without backwards compatibility....
And now when bmesh edge data is so heavy, you wanna make it more heavy make 
backwards compatibility... I think it's a bad idea.
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