The implementation looks good, nice & simple API. Depth is indeed an
issue, not only for the manipulator.. Drawing twice is not great but
may be acceptable, I don't have other suggestions to solve this,
except maybe color code drawing to an offscreen buffer.

Brecht.

2011/12/6 Αντώνης Ρυακιωτάκης <kal...@gmail.com>:
> There is an extra method: draw scene in framebuffer twice with depth
> test enabled and draw a second time with depth test equal. This will
> be slower but nowhere near the 30 second selection lag reported by
> some users.
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