The implementation looks good, nice & simple API. Depth is indeed an issue, not only for the manipulator.. Drawing twice is not great but may be acceptable, I don't have other suggestions to solve this, except maybe color code drawing to an offscreen buffer.
Brecht. 2011/12/6 Αντώνης Ρυακιωτάκης <kal...@gmail.com>: > There is an extra method: draw scene in framebuffer twice with depth > test enabled and draw a second time with depth test equal. This will > be slower but nowhere near the 30 second selection lag reported by > some users. > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers