On Wed, Dec 7, 2011 at 11:05 PM, Andrew Hale <trumanblend...@gmail.com> wrote: > Hi All, > > I have written a patch which rectifies a cause of confusion among Blender > uses when starting out with matrices and vectors. The patch ensures > consistency between the matrix representation and matrix/vector products so > that they behave in the way that people familiar with math expect. This is > achieved by adjusting pythons access to the internal storage, while keeping > the internal data the same. Note that this does not interfere with how > matrices are stored internally or how matrix products, additions etc are > performed internally. > > The patch can be found here: > http://projects.blender.org/tracker/index.php?func=detail&aid=29534&group_id=9&atid=127along > with a more in depth explanation. > > Thanks, > Andrew
I thought blender does it this way is because opengl also does row (or column, dunno really) major representation? ...and this patch would break pretty much every script out there. Dan _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers