I'm perfectly fine with current "hide all unused sockets while collapsed".
Let's not over think this either, who would want to connect to an unused
socket while collapsed? you can't see a damn thing anyway

Daniel Salazar
3Developer.com


On Mon, Dec 19, 2011 at 6:27 PM, PabloVazquez.org <venom...@gmail.com>wrote:

> Thanks Lukas!
>
> > I actually like the way the sockets remain visible when the node is
> collapsed.
>
> Agree in *some* nodes is nice to have the sockets shown, but default
> behavior should be to hide them, as it is not the same case for all
> the nodes, so perhaps let the "Toggle Hidden Node Sockets" option
> still work when collapsed? So we can manually specify which node
> should show its sockets and let the rest not to. Would this make
> everyone happy?
>
> P.S: pss pss!, "Toggle Hidden Node Sockets" operator name should be
> "Toggle Unused Node Sockets"
>
> --
> Pablo Vazquez
> CG Artist
> Blender Foundation Certified Trainer
> E-mail: cont...@pablovazquez.org
> Website: http://www.pablovazquez.org
>
>
>
> On Mon, Dec 19, 2011 at 19:34, Alex Fraser <adfr...@vpac.org> wrote:
> > Hi Lukas,
> >
> > ----- Original Message -----
> >> Ok, i just had a discussion with Daniel and Dalai, who also are not
> >> amused about the removed "hide unused sockets" button ;)
> >>
> >> Instead of just adding back this button though, Dalai proposed to add
> >> a more intelligent auto-hide feature: unused sockets are automatically
> >> hidden in collapsed node mode. This seems to be the primary purpose of
> >> the feature, and since neither names nor values are displayed on
> >> collapsed nodes it makes linking more-or-less impossible anyway in
> >> that mode.
> >
> > I actually like the way the nodes remain visible when the node is
> collapsed. The order is maintained, so it's easy to remember which node
> does what - especially for nodes like Separate RGB. You can quickly glance
> at the collapsed node and know which channel is being used.
> >
> > Cheers,
> > Alex
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