This info is available in the Image panel, under the file name it has some text including something like "Image size: X*Y", "RGB float" or "RGB byte"
On Sun, Jan 1, 2012 at 5:56 AM, Troy Sobotka <troy.sobo...@gmail.com> wrote: > There seems to be quite a bit of confusion with regards to the two > different buffer formats in Blender and how they are handled > internally. > > >From an artist perspective, this is deadly complicated as if you are, > for example, painting in 8 bpc sRGB space, your overs are not linear > whereas in 32 bpc, they are. > > I propose two simple changes within Blender that would help artists > understand where and how they are working with respect to the buffers: > > 1) A readout in the UV Image viewer that shows that a buffer is either > 8 bpc sRGB, 32 bpc linear, or any other format. The grey area where > the RGB values and Alpha are displayed would be the most logical. > > 2) A check to force float. Currently via lazy allocation may leave the > values in 8 bpc sRGB for things such as painting. A checkbox (similar > to the VSE minus the confusing sRGB format) would force the float > buffer to be defined and cleared when not. > > And most importantly, have a happy New Year... > > With respect, > TJS > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers -- - Campbell _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers