Heh I wanted to emphasize that it works, but I seriously do need to work with someone familiar with writing blender and/or blender import plugins in C++ to do it, who can take my code and adapt it to Blender. It should be a short task for someone with that experience.
Cheers Juan On Tue, Jan 10, 2012 at 6:53 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > That sounds *very* exciting and *very* appropriate for our needs :) OC ads > too much weight to Blender's big ass > > Daniel Salazar > 3Developer.com > > > On Tue, Jan 10, 2012 at 3:48 PM, Juan Linietsky <redu...@gmail.com> wrote: > > > I didn't realize a collada exporter was so important. If so.. > > > > I have a *very* *tested* and *very* *small* collada importer in my > > middleware stuff (~3k lines of C++ code). It supports pretty much > > everything (models, skeletons, materials, cameras, lights, morphs, > any-axis > > orientation, animations with matrices or curves, etc). > > > > Given it's very small size and non-dependency on OC, it's very easy to > > understand and *very easy to mantain*. It pretty much just ignores > > conformance of input files and just attempts to grab wathever data it > needs > > so *compatibility is extremely high*. > > > > It's not a standalone library, but it's separated enough that *if someone > > knowledgable of blender internals *wants to give a try to adapting it to > > blender (of course with me 100% available for answering questions with > > this), i think in a matter of a few hours we can solve the Blender > problem > > of collada import support. However as I said in previous mails, I really > > lack the time to get familiar with Blender internals and do this myself. > > > > Cheers > > > > Juan Linietsky > > > > > > On Tue, Jan 10, 2012 at 11:30 AM, Erwin Coumans <erwin.coum...@gmail.com > > >wrote: > > > > > Until Blender has good fbx import or an alternative collada import > > > (python?) it would be good to postpone dropping OpenCollada. > > > > > > >From the feedback, some people are using the import feature, and there > > is > > > no replacement. > > > > > > Let's hope someone stands up and fixes the issues in trunk, rather then > > > branch. > > > On Jan 10, 2012 2:15 AM, "Ton Roosendaal" <t...@blender.org> wrote: > > > > > > > Hi, > > > > > > > > The Collada conformance suite is not working, and working on it won't > > > help > > > > anything. > > > > I wrote about this here; > > > > http://code.blender.org/index.php/2011/10/collada-momentum/ > > > > > > > > Collada just has no reference stakeholder(s) (like how fbx was native > > for > > > > motionbuilder). > > > > Blender would be the worst stakeholder for it even, since we have the > > > > awesome .blend :) > > > > > > > > Much better stakeholders would be Linden Labs (2nd life), or > CryTek... > > or > > > > Daz? Three names of companies who make plenty of dollars with > software > > > > licensing. Why don't they put an employee as developer in our team, > to > > > > ensure Collada exports smoothly for their products? > > > > > > > > I even wouldn't mind a (python) addon "Export to DazCollada, > > CryCollada, > > > > 2ndLifeCollada, etc. It's how collada has been designed to work > > anyway... > > > > > > > > -Ton- > > > > > > > > > > ------------------------------------------------------------------------ > > > > Ton Roosendaal Blender Foundation t...@blender.org > > www.blender.org > > > > Blender Institute Entrepotdok 57A 1018AD Amsterdam The > Netherlands > > > > > > > > On 10 Jan, 2012, at 0:25, Sebastian wrote: > > > > > > > > > COLLADA has a great conformance test suite at > > > > > http://www.khronos.org/conformance/implementers/collada/ > > > > > > > > > > It's being made available for free and I've already seen Blender > > > results > > > > > uploaded some time ago. > > > > > > > > > > > > > > > > > > > > On 09.01.2012 23:52, spatial wrote: > > > > >>> For the COLLADA community Blender is definitely one of the most > > > > >>> important stakeholders to stop supporting COLLADA would make > things > > > in > > > > >>> DCC exchange even worse. > > > > >> I agree. Not to mention all those who co use it alongside LW , all > > of > > > > >> DAZ products....etc. > > > > >> > > > > >> I actually tried to avoid a discussion here since a long time, > > > > >> but topic is too important. > > > > >> > > > > >> First, kicking out collada from blender doesn't help anyone. None > of > > > the > > > > >> "common" interexchange formats is that reliable / support all > > > features. > > > > >> To have at least a second format as a backup strategy, if a > certain > > > > >> features arent't supported / have some unreliable results, is a > > "must > > > > >> have" in every cross application enviroment. > > > > >> > > > > >> And btw, blenders FBX import is, from my experience, still not as > > > > >> reliable as it should be, to actually replace collada. (sorry, > this > > is > > > > >> no actual bashing... its already great what has been archived... > > > > >> especially if you consider that it is allways pain in the ass, to > > > > >> support such a complex exchange format) > > > > >> > > > > >>> We are currently discussing further financing of OpenCOLLADA and > > will > > > > >>> spend more time the next months on bugfixing and conformance > tests. > > > > >>> > > > > >> Sorry to say this, but this is one of the mayor reasons I have to > > post > > > > this: > > > > >> > > > > >> Conformance tests do only help a little to 0 > > > > >> The big _advantage_ fbx has, is a working reference application > > called > > > > maya. > > > > >> > > > > >> No conformance test can actually be that foolproof to support all > > > > >> features and variations. So by this simple unoffical agreement,"if > > it > > > > >> doesn't work in maya - it is broken", users and developers have an > > > ideal > > > > >> platform to discuss errors / find workarounds. This greatly > avoids > > > the > > > > >> "picking in the dark" situation all developers currently face with > > > > >> collada. Even if a dev doesn't have access to it, in a lot of > cases, > > > he > > > > >> can track down problems reported by users who do provide a simple > > > > >> screenshot. > > > > >> > > > > >> Could this collada reference application be Blender ? > > > > >> For me this is a very attractive idea, but also, I'm very aware of > > the > > > > fact, > > > > >> that I'm opening a can of worms I'm actually in no way in the > right > > > > >> position to touch. > > > > >> > > > > >> Anyway just my 2 cents on this. > > > > >> chris > > > > >> > > > > >> > > > > >> > > > > >> > > > > >> _______________________________________________ > > > > >> Bf-committers mailing list > > > > >> Bf-committers@blender.org > > > > >> http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > > > > Bf-committers mailing list > > > > > Bf-committers@blender.org > > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > > _______________________________________________ > > > > Bf-committers mailing list > > > > Bf-committers@blender.org > > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > > > _______________________________________________ > > > Bf-committers mailing list > > > Bf-committers@blender.org > > > http://lists.blender.org/mailman/listinfo/bf-committers > > > > > _______________________________________________ > > Bf-committers mailing list > > Bf-committers@blender.org > > http://lists.blender.org/mailman/listinfo/bf-committers > > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers