Now i was searching an entire day to find a way to link in a character 
that consists out an armature, the mesh and a clothes with 
cloth-modifier. But i could not find any solution on how to link it in a 
way that i can move the character with the armature (thats not the 
problem) and to simulate the cloth corresponding to this animation. How 
can i simulate/bake a linked piece of cloth without breaking the linking 
to the external library?

If i make the jacket a proxy then i actually have two objects. The real 
one with modifiers and a "copy" without any modifier. So far i could not 
find any documentation on this matter.
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