> Well let me ask you a question - which kind of rotation do you use more > often, trackball or regular? I feel that if the more common rotation were > default then it would alleviate this. > > -- > Jorge "Vino" Rodriguez
I see what you are getting at and I like the basic idea of it but I would not want to give up my habits without really gaining a big advantage to my work flow. So to answer your question; both. I use R for rotating meshes as I edit them and often lock an axis or 2 but sometimes I also use RR, if I don't need to be exactly in plane. If you make a head and want to aim the nose then RR is great but if you need to rotate on the Z then I use R. I use RR a lot for example setting up lights or the camera, I tend to use RR and R and I switch back and forth a lot. Often I am looking through the light or the camera at the time and am aiming it. The real problem for me is that I am not sure if I am representing the majority view or work flow. In any case I hope my input is helping you. -- Douglas E Knapp Creative Commons Film Group, Helping people make open source movies with open source software! http://douglas.bespin.org/CommonsFilmGroup/phpBB3/index.php Massage in Gelsenkirchen-Buer: http://douglas.bespin.org/tcm/ztab1.htm Please link to me and trade links with me! Open Source Sci-Fi mmoRPG Game project. http://sf-journey-creations.wikispot.org/Front_Page http://code.google.com/p/perspectiveproject/ _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers