I've been informed this feature is commented out in the code. This is really bad news, time control is a fundamental feature for the fluid sim. Please could this be solved ASAP?
Daniel Salazar patazstudio.com On Wed, Jan 18, 2012 at 7:30 PM, Daniel Salazar - 3Developer.com < zan...@gmail.com> wrote: > It get's worst, I was about to animate the time factor and it seems it's > gone in 2.5 together with the viscosity factor! > > > http://wiki.blender.org/index.php/Doc:2.4/Manual/Physics/Fluid#Animating_Fluid_Property_Changes > > really bad time to figure this out :s > > Daniel Salazar > patazstudio.com > > > > On Wed, Jan 18, 2012 at 1:42 PM, Daniel Salazar - 3Developer.com < > zan...@gmail.com> wrote: > >> Thank you, that's exactly the reason. I have asked Pete Larabell to >> investigate about limiting total "volume" instead of a single single side >> resolution. Seems like the logical way of doing it specially for non cubic >> domains! >> >> Daniel Salazar >> patazstudio.com >> >> >> >> On Wed, Jan 18, 2012 at 6:47 AM, Brecht Van Lommel < >> brechtvanlom...@pandora.be> wrote: >> >>> The simulation scale limit should be safe to remove. The resolution >>> limit has a reason, the fluid sim code uses 32 bit int's for indexing, >>> and those will overflow with too high resolution. At least if there >>> are 1024^3 cells I think that is roughly the limit when the domain is >>> a cube. A domain with resolution > 1024 in one dimension but lower in >>> the others might work, when the total number of cells is still smaller >>> than 1024^3. >>> >>> Brecht. >>> >>> On Wed, Jan 18, 2012 at 7:10 AM, Daniel Salazar - 3Developer.com >>> <zan...@gmail.com> wrote: >>> > So nobody is interested or available? Do I need to pull strings >>> harder? :) >>> > I'm talking minor fixes and improvements at first. >>> > >>> > Daniel Salazar >>> > patazstudio.com >>> > >>> > On Sun, Jan 15, 2012 at 4:32 PM, Daniel Salazar - 3Developer.com < >>> > zan...@gmail.com> wrote: >>> > >>> >> I'm a regular user of the fluid sim since it's integration in Blender >>> >> and I'm not liking the current state of it. Not even bug reports are >>> >> taken care of. I find the sim is really good and an essential part of >>> >> my work. I'd like to see what can be done to give it a much needed >>> >> push. Are any interested developers around? >>> >> >>> >> A couple of specific issues I think I could solve my self but need >>> >> clearance first are: Resolution is clamped to 1024, why? can I safely >>> >> increase it? Simulation Scale is clamped to only 10m, again why? can I >>> >> change it? >>> >> >>> >> Daniel Salazar >>> >> patazstudio.com >>> >> >>> > _______________________________________________ >>> > Bf-committers mailing list >>> > Bf-committers@blender.org >>> > http://lists.blender.org/mailman/listinfo/bf-committers >>> _______________________________________________ >>> Bf-committers mailing list >>> Bf-committers@blender.org >>> http://lists.blender.org/mailman/listinfo/bf-committers >>> >> >> > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers