I am compiling current blender trunk (rev. 43662 right now) myself using with 
MinGW (win32) and SCons.

Now compilation works [1] and Blender runs fine, until I try rendering 
(internal & cycles alike) - then I get a crash.

Roughly translate the windows error message says that Blender tried to access 
memory at address "0xffffffff".
Unfortunately I have problems installing MSVC2008 on this machine, so I can't 
debug this myself.

So my question is: Does anybody else use MinGW& SCons on win32 and/or has 
anybody encountered this crash?

My guess is that it's an error on my side (lib?), but how do I find out what's 
wrong? 

Cheers,
Martin

[1] Compilation log here: http://www.pasteall.org/28515
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