I am compiling current blender trunk (rev. 43662 right now) myself using with MinGW (win32) and SCons.
Now compilation works [1] and Blender runs fine, until I try rendering (internal & cycles alike) - then I get a crash. Roughly translate the windows error message says that Blender tried to access memory at address "0xffffffff". Unfortunately I have problems installing MSVC2008 on this machine, so I can't debug this myself. So my question is: Does anybody else use MinGW& SCons on win32 and/or has anybody encountered this crash? My guess is that it's an error on my side (lib?), but how do I find out what's wrong? Cheers, Martin [1] Compilation log here: http://www.pasteall.org/28515 _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers