The SDK is obviously not even a remote option as of the suffocating distribution licensing.
The rest falls under reverse engineering which, in addition to being prohibited legally as per their camera EULAs, would also be subject to a firmware change at the source that could potentially destroy all effort. On Feb 19, 2012 11:51 AM, <f.paglia...@gmail.com> wrote: > Very interesting question! > Looking forward to know more about choice on R3D files. > In fact they're quite compressed and easy to use compared to EXR converted from them! There are a plethora of good reasons that the vast bulk of visual effects pipelines work off of EXR which are far too numerous to list here. R3Dcode would fail on many fronts even if it were not encumbered by restrictive licensing and lack of specification. If I were to wager, the official software will be used to generate the offline proxies and then again to pull the EXRs for online. Just a hunch. ;) With respect, TJS _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers