Hi, This is basically unknown still. The preference is always to use open source software, worst case we batch convert using a proprietary tool, as integrating a proprietary library in Blender is not possible.
If anyone wants to work on figuring out how to get these imported with open source tools, that could be a nice project for an interested developer. There's libraries like libredcode, dcraw and libraw, but it's unclear if they can already import this or what would need to be done to make that work. As far as I know we don't have any Mango files yet, but it seems like R3D files from this camera can be found online: http://www.reduser.net/forum/showthread.php?42130-M-X-REEL-R3D-s http://reduser.net/forum/showthread.php?60180-FTP-(7)-Free-EPIC-300fps-R3D-files-*Limited-Time Brecht. On Sun, Feb 19, 2012 at 7:37 PM, Nate Wiebe <natewieb...@gmail.com> wrote: > I noticed that Camalot AV Facilties sponsored a Red Epic for the filming of > Mango. So my questions are: > > Will libredcode be updated to support the newer firmware and .R3D codec? > > or > > Will a new library (perhaps Red's API) be integrated into blender? > > or > > Will another application be used to convert R3D files into say EXR's? > > or > > How will the RAW camera footage be used in blender? (Because it seems kind > of a waste if the raw data isn't used) > > -NateW > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers